Tau vs. Tyranids Capture and Control - Debriefing


Tau Debriefing

Badelaire:  Well, it was close, but although things were looking good for me mid-game, the rapid loss of my Fire Warrior squads in the second half
of the game spelled the end of my lead.  Considering how things went, I probably should have placed my objective marker further back, but to be honest, I don't really like the whole "marker in the corner" tactic of cramming it in the furthest possible spot away from the enemy.  It would have helped me, no doubt, as I would have probably set up my fire warrior reserve squad further back and perhaps, I would have been able to deny a charge a little longer (I hope) and since Darkwing was only able to get at me with relatively few 'gaunts and 'gants, it could have saved me the objective, seeing as the game ended on the fifth turn. 

As for the rest?  I was pretty happy with my right flank performance--the Devilfish with Fire Warriors and my Stealth/Drone "super unit" did great - the FWs and transport survived almost intact, and the Stealths/Drones did their job quite well - despite all the fire I took and the attack of the Lictor, I only lost drones, no Stealth Suits.  I don't think I would have been able to take the Nid objective by the 7th turn, and that was my fault entirely - but I could have probably cut down all the gants guarding the objective.

With regards to my crisis suits, I'm ambivalent.  I wanted a unit that was good at close range combat and took the flamer/fusion gun suits, but sadly they got charged and were ultimately good only for holding up a couple of depleted gaunt/gant units.  This wasn't a complete waste, but this unit had a lot of potential that was lost.  Part of the problem is the 6" movement coupled with short range weapons - against leaping & fleet gaunts, if I'm close enough to move 6" and flame, then I'm close enough that the nids could charge the round before.  I'm definitely going to remember that the next time I play Tau against nids (whenever that might be).  As for the other Crisis team, I think they did all right.  While they didn't cause tremendous casualties, the were able to hold the center of my line, and were able to provide fire support to both my left and right flanks.  I am especially happy with the HQ's airbursting fragmentation projector - I think although strength 4 isn't exceptional, the decent AP coupled with the negation of cover saves makes this weapon especially useful in 5th edition.

All in all, this was a good game, and while I think I could have played better, seeing as it was my second battle playing Tau, and my first battle using their new codex coupled with the 5E rules, I feel I did all right.  A good game all around, fun and exciting right up to the end.


Tyranid Debriefing 

Darkwing:  That was close!  In the opening half of the battle I thought I was going to get my butt kicked.  I had some highlights, like my Lictor killing the Hammerhead, but then losing all three Lictors in rapid succession had me sulking.  I wasn’t rolling poorly, but I wasn’t getting any breaks, either (although, arguably, completely destroying the Hammerhead was a ‘break’, so I suppose I shouldn’t complain. 

As soon as I saw Badelaire’s lone Devilfish on his flank, I knew that if I took that out early, I would completely thwart any possibility of his claiming my objective.  I was determined to take it out, then focus on claiming the Tau objective.  When my early attempts failed and the huge Stealth Suit Team appeared (a novel unit if there ever was one), I realized that my right flank assault broods were on their own.  When my assault on the Tau objective appeared to be petering out with the loss of my hormagaunt brood and my Rending Claws Warriors brood, I thought that my attempts to take the Tau objective were doomed.  But fortunately my gaunts held up the Tau long enough in close combat for the rest of my units to arrive and finish the job. 

So what were my mistakes?  My one Lictor arriving alone did what he could, and I was really lucky to take out the Hammerhead with him.  The other two lictors…could have been handled better.  I saw the Fire Warriors in the Devilfish and the Stealth Suit Team as major threats, and I felt that I had to trust luck and try to take out both.  I was hoping for a ‘break’, but didn’t get it, and it cost me both lictors.  I believe that I should have focused on the objectives and used them both to go after the Devilfish. 

On the other hand, I think I was smart to tie up two units when my Hormagaunts charged on the right flank.  I lost one unit completely (against Fire Warrior Team 1), but the other unit charged the very deadly Crisis Suit Team, armed with flamers.  Had I not tied them up when I did, I think they would have dished out a lot of hurt to the rest of my gaunts, and perhaps costing me the objective.

Badelaire is right in that if you spread out your models too much, they become vulnerable to scattering blast weapons, but packing them tightly means that one lucky hit can wipe out a squad, which is exactly what happened in at least one case during this game.  I think my blast weapons worked well—they frequently scattered wildly, but they got enough direct hits to make up for it, I think.

[Arcadia Prime][Introduction][Turn 1][Turn 2][Turn 3][Turn 4][Turn 5][Debriefing]


This page last updated September 17, 2008